> For the complete documentation index, see [llms.txt](https://bladerite.gitbook.io/bladerite-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bladerite.gitbook.io/bladerite-whitepaper/war/game-mode.md).

# Game Mode

<figure><img src="/files/RLvcUyKEoKoDPh5G7kLt" alt=""><figcaption><p>Game Mode</p></figcaption></figure>

<mark style="color:purple;">**Regular: Ranking**</mark>

* Solo Mode: Single player game, have a maximum cap of 20 players per match, the top 10 are the winners and get ranking points, the bottom 10 would lose their points.
* Duo Mode: Play the game with another teammate, each match with a maximum cap of 20 players who are divided into 10 groups.You can use in-team voice to allocate resources and discuss strategy with your teammate, and even be rescued by your teammate if unfortunately knocked down under Duo Mode.

<mark style="color:yellow;">**Special: Lootmode**</mark>

* Advanced Competition Mode with separate points and ranking boards.
* You must reach level 10, use 1 Blade and carry 5 Patterns to join Lootmode.
* 10 players cap per game, no BOT can join this mode.
* Winner has a chance to win <mark style="color:yellow;">at</mark> <mark style="color:yellow;"></mark><mark style="color:yellow;">**most 5  Patterns**</mark> carried by other players who lose the game.

**Lobby**

* You can set the total number of participants, game modes (including Lootmode), and invite other players to join the customized match.
* Customized mode does not include any individual ranking and data recording.
