# Attribute

## Avatar's Base Attributes

<figure><img src="https://4244740567-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbR53tfN0e2GYL3VZV2v8%2Fuploads%2F6VyR2jvkq7wL0A8n7JPy%2F%E6%88%AA%E5%B1%8F2024-01-04%2019.14.12.png?alt=media&#x26;token=507e8ab6-1854-43e1-ae33-26ae1fea1fdf" alt="" width="359"><figcaption><p>Base attributes of Riffa</p></figcaption></figure>

**Attack**: Gauges the character's damage-dealing prowess.

**Health**: Life points, when it drops to 0, avatar would be dead.

**Defense**: Damage reduction coefficient, the higher the defense, the higher the percentage of damage reduction. (Tips: distinguish with Armor.)

**Armor**: Armor is equivalent to extra life points, when the armor value drop to 0, it enters the state of armor-broken.

**Critical**: A chance that do critical hit your opponents up with 1.5x damage.

**Piercing**: Extra damage to armor value.

**Toughness**: Reduces the chance of being struck by critical hit.

**Rage**: full rage can be consumed to amplify ultra skill, accumulate rage during fights with creature or avatars.

## <mark style="color:purple;">Hidden Base Attributes</mark>

<mark style="color:purple;">**Jungling**</mark>: Additional damage to wild creature.

<mark style="color:purple;">**Move Speed**</mark>：There are subtle differences in movement speed between Avatars.

<mark style="color:purple;">**Action bar**</mark>: Have maximum cap ,and can be consumed to jump, dash and dodge.

## <mark style="color:purple;">Special rules for armor-broken</mark>

<figure><img src="https://4244740567-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbR53tfN0e2GYL3VZV2v8%2Fuploads%2FbgAlpTsxUo1SU1GToSX8%2F%E6%88%AA%E5%B1%8F2024-01-07%2000.14.10.png?alt=media&#x26;token=f2af096a-71bd-4c89-838b-a277b6d81a5b" alt=""><figcaption><p><mark style="color:purple;"><strong>Avatar is knocked back and  in hard state.</strong></mark></p></figcaption></figure>

When the armor decreases to 0, it trigger the armor breaking effect, makes your avatar in a <mark style="color:purple;">**hard state**</mark>, within which avatar will not be manipulated by you.&#x20;

<figure><img src="https://4244740567-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbR53tfN0e2GYL3VZV2v8%2Fuploads%2FATX7DGpoZGG0VaezB66t%2F%E6%88%AA%E5%B1%8F2024-01-07%2000.30.25.png?alt=media&#x26;token=92980892-8a84-4d39-8a3e-99e72e697058" alt=""><figcaption><p><mark style="color:purple;"><strong>Avatar With Up to 3 Layers of Armor</strong></mark></p></figcaption></figure>

There are <mark style="color:purple;">**3 layers of armor**</mark> in total, and if all of them are broken, you will lose Health when you are attacked again.

## Class Skills

Avatars under different classes have the same skills, the strength of the skills depends on the base attributes.

## Avatar Talents

<figure><img src="https://4244740567-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbR53tfN0e2GYL3VZV2v8%2Fuploads%2FjcQb73p1heByRW0OJR59%2F%E6%88%AA%E5%B1%8F2024-01-06%2023.54.59.png?alt=media&#x26;token=d7b26a0d-f5c9-48cd-9c95-51c897dd2189" alt=""><figcaption><p><mark style="color:purple;"><strong>Talent of Queen: Mogain</strong></mark></p></figcaption></figure>

Avatars under different Classes have unique talents, which can be activated via consuming war spirit.

**Tips**: Different avatars under same class don't share the talents.
