> For the complete documentation index, see [llms.txt](https://bladerite.gitbook.io/bladerite-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bladerite.gitbook.io/bladerite-whitepaper/assets/patterns/type.md).

# Type

## Equipment Pattern

* They contain basic attributes, <mark style="color:purple;">**unique passive**</mark>, <mark style="color:purple;">**class-specific attributes**</mark>, and <mark style="color:red;">rare attributes</mark>.
* **Basic attributes**: Increase numerical values such as attack, defense, jungling, toughness, rage etc.
* <mark style="color:purple;">**Unique passive**</mark>: Fixed attribute or passive skill added by the equipment, e.g., "Hustle" increases basic skill action speed from the Storm Barcer. Each equipment type has its own unique passive skill, with higher equipment levels providing higher numerical effects.
* <mark style="color:purple;">**Class-specific attributes**</mark>: Certain attributes exclusive to specific classes, e.g., The Tower gains an additional 200 armor upon equipped with the Neptune Horn.
* <mark style="color:red;">**Rare attributes**</mark>: There's a chance for equipment to obtain a rare attribute upon generated from Reward Chest, e.g., "Rampage" grants all skill damage an additional 50pure damage to all skills for 10s after any Critical hit, can stack.

## Item Pattern

<figure><img src="/files/gkLArsuWdscXxDUmJcFQ" alt=""><figcaption><p><strong>Pattern Slots</strong></p></figcaption></figure>

* Placed in item slots and require manual activation by you.
* Items don't have attributes to buff your avatar. Their effects activate only when used, e.g., a bomb deals damage to enemies within a certain range upon throwing.
* With the increase in item pattern levels, the numerical effects of the items also increase.
