> For the complete documentation index, see [llms.txt](https://bladerite.gitbook.io/bladerite-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bladerite.gitbook.io/bladerite-whitepaper/overview/introduction.md).

# Introduction

**EFG （Easy Fighting Game）Battle System**

<figure><img src="https://4244740567-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbR53tfN0e2GYL3VZV2v8%2Fuploads%2Fjj18dYyGVu0JfPX5J3g8%2Fcycle.png?alt=media&amp;token=58dd8b19-2d0d-474c-bf21-32afb3ac71ab" alt=""><figcaption><p><mark style="color:purple;"><strong>Counteraction Cycle of Game Skills</strong></mark></p></figcaption></figure>

* Bladerite builds upon the core combat of action games by introducing a rock-paper-scissors system inspired by fighting games. The three primary skills counter each other, requiring you to quickly assess and strategize in the exhilarating battles to go further and achieve greater success.
* After extensively player testing, Bladerite has discarded the active defense found in traditional action games and implemented an automatic defense mechanism along with a corresponding armor system. This provides friendly protection for newcomers to action games.
* Centered around the Action Gauge, the displacement mechanism is designed to balance heroes with different ranges, allowing melee and ranged heroes to compete on equal footing in the game.
