> For the complete documentation index, see [llms.txt](https://bladerite.gitbook.io/bladerite-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bladerite.gitbook.io/bladerite-whitepaper/assets/patterns.md).

# Patterns

## **What is Pattern?**

* A combination technique for extracting the power of seals. It can temporarily borrow the power of a sealed object through the lost soul, often manifested in the form of Patterns.&#x20;
* It can be reinforced with Dragon Glass or be traded.&#x20;
* Due to variations in the complexity of the combination technique and extraction time, different levels of rarity are exhibited.
* There are 11 types of equipment and 12 types of items known to exist in the world of Bladerite.

## The following comes from an experienced veteran in Bladerite

<figure><img src="/files/ywDMVF0Jckd7EkFYqFa6" alt=""><figcaption><p><mark style="color:purple;"><strong>Pre-order 5 Patterns Before the Match</strong></mark></p></figcaption></figure>

* Pattern is engraved by item/equipment which been upgraded over **Lv.3**, and you can carry **up to 5** of them into the match.
* There are totally 11 types of equipment and 12 types of items known to exist in the world of Bladerite.
* Patterns are enable higher attributes via consuming **Dragon Glass** to upgrade , ranging from Lv. 1 to 10.
* To activate patterns,  you might collect and spend a certain amount of **Lost Soul** in the match.
* There are 3 equipment slots in the match, allowing a maximum of 3 active equipments.
* Additionally, 3 item slots are available where you use consumable items by clicking on the icon of item.
* Each match **consumes 1 durability point** for all patterns brought into the match.
