# Patterns

## **What is Pattern?**

* A combination technique for extracting the power of seals. It can temporarily borrow the power of a sealed object through the lost soul, often manifested in the form of Patterns.&#x20;
* It can be reinforced with Dragon Glass or be traded.&#x20;
* Due to variations in the complexity of the combination technique and extraction time, different levels of rarity are exhibited.
* There are 11 types of equipment and 12 types of items known to exist in the world of Bladerite.

## The following comes from an experienced veteran in Bladerite

<figure><img src="https://4244740567-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbR53tfN0e2GYL3VZV2v8%2Fuploads%2F39ZbP3c2CHCKpedoa63U%2F%E6%88%AA%E5%B1%8F2024-01-06%2023.55.35.png?alt=media&#x26;token=1ddfc0f6-cdd8-4fd9-946a-542f3d98c0ae" alt=""><figcaption><p><mark style="color:purple;"><strong>Pre-order 5 Patterns Before the Match</strong></mark></p></figcaption></figure>

* Pattern is engraved by item/equipment which been upgraded over **Lv.3**, and you can carry **up to 5** of them into the match.
* There are totally 11 types of equipment and 12 types of items known to exist in the world of Bladerite.
* Patterns are enable higher attributes via consuming **Dragon Glass** to upgrade , ranging from Lv. 1 to 10.
* To activate patterns,  you might collect and spend a certain amount of **Lost Soul** in the match.
* There are 3 equipment slots in the match, allowing a maximum of 3 active equipments.
* Additionally, 3 item slots are available where you use consumable items by clicking on the icon of item.
* Each match **consumes 1 durability point** for all patterns brought into the match.









